Castle BonkA Castle Defense Game

Enemy · Shadowmoor

Storm Wyvern

Storm Wyvern is a flying, big enemy from Shadowmoor in Castle Bonk, a free castle defense game for kids. It belongs to Shadowmoor. It does not march in the regular waves; it joins a special fight instead.

Almanac card for Storm Wyvern, an enemy from Shadowmoor in Castle BonkSALMANAC · SHADOWMOORSTORM WYVERNFlying, bigHP: 10490Speed: 55Gold: 60Threat: 16
Storm Wyverns ride the thunder. Their sneezes go ZAP.

Storm Wyvern at a glance

Health (HP)
10490
Speed
55 (a Goblin Grunt walks at 50)
Wall damage
6 per second
Gold dropped
60
Threat
16 (a Goblin Grunt is 1)
Traits
Flying

What it does

A big flier. Dive-bomb: every 8 s it circles and dives at the balcony. Telegraph: it shrieks and folds its wings (1 s), a red dotted line appears, and archers go dizzy for 3 s (−50% fire rate). It then climbs back to cruising height. Storm-charged: during Thunderstorm, lightning strikes near it are drawn to it and heal it for 20 HP.

How to beat Storm Wyvern

Crossbow (++: big, steady target), Stormcaller (but careful in thunderstorms, where it says "ABSORBS!"), Balcony Archers, Ranger, and Pyromancer/Cryomancer bolts.

Best counters: Crossbow Tower and Stormcaller.

Also works: Balcony Archers, Pyromancer, Cryomancer and Ranger.

Not great against it: Keep Catapult, Boiling Oil, Sunbell Cleric, Footman, Pikeman, Knight and Paladin.

  • It flies, so marching troops cannot reach it. Archers, crossbows, storm magic, and rangers can.

What it looks like

A teal-and-violet wyvern with a lightning-bolt-shaped tail, crackling yellow wing edges, and a goofy overbite. It's the Frost Wyrm's cousin silhouette but stockier. Gag: its fur stands on end after absorbing lightning, like a cat after static shock.

The elite version

It chains its dive into a second dive right away.

Similar enemies

See every foe in the enemy almanac.