The kingdom of Brightkeep
The 5 regions
Your castle never moves. Instead, every time a boss is beaten, the land around the castle changes: a spooky forest grows overnight, the hills freeze into icy peaks, goblin furnaces melt the snow, and finally the Moon King pulls the night down over everything. Each region lasts six days and ends with a boss.
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Meadowvale
Spring greens and butter-yellow sun. Teaches aiming, hovering gold, towers, and troops. Weather: clear, breezy, cloudy, and light rain.
What changes: Nothing yet. Sunny meadows.
Boss: Big Bruno, Ogre Chief, waiting on day 6.
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Whisperwood
Teal forest and mushroom glow. Introduces the Oracle, fog, night, flyers, healers, and siege. Weather: fireflies, fog, rain, and the first night.
What changes: Old Mother Hollowbark grows a spooky forest around the castle overnight.
Boss: Old Mother Hollowbark, waiting on day 12.
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Frostpeak
Icy blues and pink alpenglow. Magic arrives (the Pyromancer on Day 13). Weather: snow, alpenglow wind, blizzard, and aurora.
What changes: The Frost Wyrm sneezes, and the hills freeze into icy peaks.
Boss: Frost Wyrm, waiting on day 18.
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Emberwaste
Ochre, rust, and heat haze. Siege engines, bombs, armored knights, and balloons. Weather: heatwave, sandstorm, hot wind, and embers.
What changes: Goblin furnaces melt all the snow, and the land becomes hot and dusty.
Boss: The Brass Colossus, waiting on day 24.
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Shadowmoor
Violet, storm green, and moonlight. Holy damage matters here. Weather: fog, eclipse, thunderstorm, and the Grumble Moon.
What changes: The Moon King pulls the night itself down over Brightkeep.
Boss: The Moon King, waiting on day 30.