Castle BonkA Castle Defense Game

Walkthroughs

All 30 days

The campaign is 30 short days across 5 regions. Each day brings new weather, a new time of day, and usually one new enemy to figure out. The last day of every region is a boss fight. Stuck on a day? Pick it below for the waves, the weather, and the best counters.

All 30 days of Castle Bonk30CASTLE BONK30 DAYSEvery day, every wave, every boss
30 days across 5 regions

Meadowvale

  1. Day 1: First Light

    Clear · morning

    Good morning, Steward! Goblins are coming. Let's keep the Everflame safe!

  2. Day 2: Kite Weather

    Breezy · noon

    Tiny feet, big hurry! Scamps are fast. Shoot quick!

  3. Day 3: Door Day

    Cloudy · afternoon

    Some goblins brought shields. Hmm. Time for a Crossbow Tower!

  4. Day 4: Puddle Parade

    Rain · dawn

    Slingers throw pebbles at our walls. Rude! Bonk them first.

  5. Day 5: Golden Hour Hogs

    Clear · dusk

    Oink! Oink! Hog Riders are charging. Hold on to your helmets!

  6. Day 6: Big Bruno's Big Day

    Breezy · afternoon · boss day

    The ground is shaking. Big Bruno the Ogre Chief is here!

Whisperwood

  1. Day 7: Howls at Gloaming

    Fireflies · dusk

    A spooky forest grew overnight! Listen... is that a howl?

  2. Day 8: Glowcaps in the Mist

    Fog · morning

    Madame Hoot moved into the Oracle Tower! Watch out for Mushroom Shamans.

  3. Day 9: Flap Flap Flap

    Clear · noon

    Flap flap flap! A cloud of bats. Aim up high!

  4. Day 10: Moonlit Clearing

    Clear · night

    Moss Trolls heal themselves. Hot oil makes them stop!

  5. Day 11: Drizzle and Drums

    Rain · morning

    BOOM. BOOM. A Battering Ram! Keep it away from the gate.

  6. Day 12: The Hollow Grove

    Fog · dusk · boss day

    The trees are whispering... Old Mother Hollowbark is awake!

Frostpeak

  1. Day 13: First Snow

    Snow · morning

    Brrr! Snow Imps everywhere. Good news: a fire mage just joined us!

  2. Day 14: Bluebird Day

    Clear · afternoon

    Big footprints in the snow... A Yeti! Yetis can't be pushed back.

  3. Day 15: Alpenglow

    Breezy · dawn

    Ice Golems are hard as rock. Fire melts them fast!

  4. Day 16: Wiggling Snow

    Snow · dusk

    The ground is wiggling. Mole Sappers dig under the snow!

  5. Day 17: Whiteout

    Blizzard · afternoon

    Whoosh! Sled Raiders zoom down the hill. Glacia can slow them down.

  6. Day 18: Wings Over the Peaks

    Aurora · night · boss day

    ACHOO! That sneeze shook the mountain. The Frost Wyrm is coming!

Emberwaste

  1. Day 19: Popcorn Heat

    Heatwave · afternoon

    The snow melted. Now it's hot! Fire Imps hop like popcorn.

  2. Day 20: Sandstorm Fuses

    Sandstorm · morning

    Goblins with barrels? Uh oh. Stop them before they reach the wall!

  3. Day 21: Rust Wind

    Breezy · dusk

    The goblins built a catapult! Good thing Rumbold the storm mage is here.

  4. Day 22: Cool Dawn, Hard Hats

    Cloudy · dawn

    Hobgoblin Knights have armor AND shields. Crossbows and catapults help!

  5. Day 23: Ember Rain

    Embers · night

    Balloons in the sky! They drop bombs. Pop them!

  6. Day 24: The Brass Colossus

    Heatwave · noon · boss day

    CLANK. CLANK. CLANK. The Brass Colossus is marching this way!

Shadowmoor

  1. Day 25: Wisp Lights

    Fog · dawn

    The sky went purple. Gloom Wisps are floating. Sister Marigold rings her bell!

  2. Day 26: The Bitten Sun

    Eclipse · morning

    Rattle rattle! Rattlebones get back up once. Bonk them twice!

  3. Day 27: Storm Knights

    Thunderstorm · afternoon

    Bone Callers wake up skeletons. Stop the Bone Caller first!

  4. Day 28: The Last Quiet Morning

    Clear · morning

    Shadow Knights are tough and spooky. Holy light shines right through them!

  5. Day 29: Totality

    Eclipse · noon

    Thunder rumbles. Storm Wyverns fly in the clouds. Aim high!

  6. Day 30: The Grumble Moon

    Grumble Moon · night · boss day

    The Grumble Moon is up. The Moon King is here. Keep the Everflame bright!