Day 1 of 30 · Meadowvale
Day 1: First Light
Day 1, “First Light”, is the 1st day in Meadowvale. It happens at morning with clear weather, and 12 enemies march in over 3 waves. The battle lasts about 1:30 on Normal.
Captain Bramble says: “Good morning, Steward! Goblins are coming. Let's keep the Everflame safe!”
Not a cloud in the sky. Perfect for aiming!
Tips the game gives you today
- “Goblins! Point where you want to shoot.”
- “See the dotted line? That's where arrows land.”
- “POOF! Nice shot!”
- “Coins! Move over them to grab them.”
- “Quick! Coins fade away.”
- “They're bonking our wall! Shoot the close ones first.”
- “Nice! Here comes the next wave.”
- “We did it! Let's go to Camp.”
- “Spend coins here. Tap something to buy it!”
- “Ready? Tap Start Day!”
What it looks like
Butter-yellow sun low on the left, dew sparkle on the grass, long soft shadows reaching toward the enemy side, fat clouds drifting slowly.
Weather: Clear
No effect.
Not a cloud in the sky. Perfect for aiming!
What's new today
Goblin Grunt, plus aiming itself.
First appearance: Goblin Grunt.
How to win Day 1
Archers only. The arc preview and a slow first target teach aiming. Hover the coins.
- Against Goblin Grunt, the best picks are Balcony Archers or Footman.
The waves
| Wave | Pause before | Who comes |
|---|---|---|
| 1 | 5 s | 1× Goblin Grunt |
| 2 | 9 s | 4× Goblin Grunt |
| 3 (big wave) | 11 s | 7× Goblin Grunt |
The pause is the quiet time after the wave before finishes arriving. You can call the next wave early for bonus gold.
Enemies on Day 1
- Goblin Grunt ×12
Unlocked after Day 1
Wall Material (Walls material), Bigger Balcony (Balcony expansion), Archer Drills (Archer drills), Magnet Charm (Magnet charm)