Castle BonkA Castle Defense Game

Day 1 of 30 · Meadowvale

Day 1: First Light

Day 1, “First Light”, is the 1st day in Meadowvale. It happens at morning with clear weather, and 12 enemies march in over 3 waves. The battle lasts about 1:30 on Normal.

Captain Bramble says: “Good morning, Steward! Goblins are coming. Let's keep the Everflame safe!”

Day 1 of Castle Bonk: Clear morning in Meadowvale1DAY 1 · MEADOWVALEFIRST LIGHTClear · morning · tutorialWaves: 3Foes: 12Time: 1:30
Not a cloud in the sky. Perfect for aiming!

Tips the game gives you today

  • “Goblins! Point where you want to shoot.”
  • “See the dotted line? That's where arrows land.”
  • “POOF! Nice shot!”
  • “Coins! Move over them to grab them.”
  • “Quick! Coins fade away.”
  • “They're bonking our wall! Shoot the close ones first.”
  • “Nice! Here comes the next wave.”
  • “We did it! Let's go to Camp.”
  • “Spend coins here. Tap something to buy it!”
  • “Ready? Tap Start Day!”

What it looks like

Butter-yellow sun low on the left, dew sparkle on the grass, long soft shadows reaching toward the enemy side, fat clouds drifting slowly.

Weather: Clear

No effect.

Not a cloud in the sky. Perfect for aiming!

What's new today

Goblin Grunt, plus aiming itself.

First appearance: Goblin Grunt.

How to win Day 1

Archers only. The arc preview and a slow first target teach aiming. Hover the coins.

  • Against Goblin Grunt, the best picks are Balcony Archers or Footman.

The waves

Wave Pause before Who comes
1 5 s 1× Goblin Grunt
2 9 s 4× Goblin Grunt
3 (big wave) 11 s 7× Goblin Grunt

The pause is the quiet time after the wave before finishes arriving. You can call the next wave early for bonus gold.

Enemies on Day 1

Unlocked after Day 1

Wall Material (Walls material), Bigger Balcony (Balcony expansion), Archer Drills (Archer drills), Magnet Charm (Magnet charm)