Enemy · Shadowmoor
Bone Caller
Bone Caller is a support: summons skeletons enemy from Shadowmoor in Castle Bonk, a free castle defense game for kids. It belongs to Shadowmoor and first marches in on Day 26, “The Bitten Sun”. After that it comes back on days 27–30.
Bone Callers whistle, and skeletons come running. Skeletons love a good whistle.
Bone Caller at a glance
- Health (HP)
- 2620
- Speed
- 30 (a Goblin Grunt walks at 50)
- Wall damage
- 1 per second
- Gold dropped
- 40
- Threat
- 10 (a Goblin Grunt is 1)
- Traits
- Support, Undead
What it does
It walks to a standoff of 700 px and summons 2 Rattlebones every 6 s, with a cap of 6 alive per caller. Telegraph: a purple rune circle on the ground (1 s) that bones claw out of. Summoned skeletons drop no gold (anti-farm). It also re-raises bone piles within 200 px instantly.
How to beat Bone Caller
Ranger (goes for support), Knight (charges to the backline), Balcony Archers focus, and Sunbell Cleric/Paladin against its undead minions.
Best counters: Knight and Ranger.
Also works: Balcony Archers, Crossbow Tower, Keep Catapult, Pyromancer, Stormcaller, Sunbell Cleric and Paladin.
Not great against it: Boiling Oil.
- It helps the other baddies, so take it out first.
- Undead foes take 50% more damage from holy light.
Bone Caller in the campaign
On Normal you'll face about 12 Bone Callers over 5 days, spread across 8 waves. The biggest crowd comes on Day 26, with 4 of them. Harder difficulty levels send more of them, with more health; Easy sends fewer.
What it looks like
A tall, hunched goblin in a hooded violet robe with bone-button trim, with a staff topped by a skull-shaped lantern and glowing green eyes under the hood. It's a variant of the Mushroom Shaman silhouette (both are support hold-backs). Gag: it conducts the skeletons like an orchestra and gets upset when they're off-beat.
The elite version
It summons 3 per cast, and its skeletons are elite Bone Captains.
Similar enemies
See every foe in the enemy almanac, or read the Day 26 walkthrough.