Enemy · Shadowmoor
Rattlebones
Rattlebones is a undead, fragile, revives once enemy from Shadowmoor in Castle Bonk, a free castle defense game for kids. It belongs to Shadowmoor and first marches in on Day 26, “The Bitten Sun”. After that it comes back on days 27–30.
Rattlebones fall apart when bonked, then put themselves back together. Once.
Rattlebones at a glance
- Health (HP)
- 525
- Speed
- 50 (a Goblin Grunt walks at 50)
- Wall damage
- 2 per second
- Gold dropped
- 5
- Threat
- 1.5 (a Goblin Grunt is 1)
- Traits
- Undead, Unarmored
What it does
A fragile walker. Revive: the first time it hits 0 HP it collapses into a bone pile (targetable, 6 HP), then after 3 s reassembles at 50% HP. Holy damage, blunt damage on the pile, or a kill by holy or blunt prevents the revive.
How to beat Rattlebones
Cleric, Paladin, Keep Catapult (blunt smashes piles), Footman, and archers finishing the pile.
Best counters: Keep Catapult, Sunbell Cleric and Paladin.
Also works: Balcony Archers, Boiling Oil, Pyromancer, Stormcaller, Footman and Knight.
- Undead foes take 50% more damage from holy light.
- It wears no armor, so plain arrows do full damage.
Rattlebones in the campaign
On Normal you'll face about 106 Rattlebones over 5 days, spread across 8 waves. The biggest crowd comes on Day 26, with 28 of them. Harder difficulty levels send more of them, with more health; Easy sends fewer.
What it looks like
A cartoon skeleton with an oversized round skull, a goblin-shaped jaw with a snaggletooth, a rusty pot helmet, and a wooden spoon for a sword. It's bone-white with purple joint glow. Gag: when it reassembles, it sometimes puts its skull on backwards and walks the wrong way for a moment.
The elite version
It revives twice and wears a tricorn hat.
Similar enemies
See every foe in the enemy almanac, or read the Day 26 walkthrough.