Day 26 of 30 · Shadowmoor
Day 26: The Bitten Sun
Day 26, “The Bitten Sun”, is the 2nd day in Shadowmoor. It happens at morning with eclipse weather, and 110 enemies march in over 4 waves, including 1 golden elite. The battle lasts about 3:35 on Normal.
Captain Bramble says: “Rattle rattle! Rattlebones get back up once. Bonk them twice!”
The sun is hiding. Spooky wisps get stronger!
What it looks like
Morning on the moor under a sun with a bite taken out of it. The light turns a strange green-gold, and bone piles rattle.
Weather: Eclipse
Ethereal enemies get +30% speed and a 15% dodge against non-holy damage. The light dims to dusk levels, with no vision limit. Soft debut: a partial eclipse at half strength (+15% speed, 8% dodge). It previews Day 29's totality.
The sun is hiding. Spooky wisps get stronger!
What's new today
Bone Caller and the Rattlebones it raises, taught as one package. Skeletons appear only once a Bone Caller has been seen.
First appearance: Bone Caller and Rattlebones.
How to win Day 26
Shoot the Bone Caller first. Holy or blunt damage stops Rattlebones from getting back up.
- Against Goblin Grunt, the best picks are Balcony Archers or Footman.
- Against Gloom Wisp, the best picks are Sunbell Cleric or Paladin.
- Against Shieldbonk Goblin, the best picks are Crossbow Tower or Boiling Oil or Knight.
- Against Bat Swarm, the best picks are Balcony Archers or Stormcaller.
- Against Bone Caller, the best picks are Knight or Ranger.
- Against Rattlebones, the best picks are Keep Catapult or Sunbell Cleric or Paladin.
- Against Hobgoblin Knight, the best picks are Crossbow Tower or Keep Catapult or Stormcaller.
- Against Moss Troll, the best picks are Boiling Oil or Pyromancer.
- Against Slinger, the best picks are Balcony Archers or Knight or Ranger.
- Against Grumble Catapult, the best picks are Knight.
- Against Powder Keg Goblin, the best picks are Balcony Archers or Cryomancer.
- Against Balloon Bomber, the best picks are Balcony Archers or Stormcaller or Ranger.
- Against Wolf Rider, the best picks are Cryomancer or Pikeman.
- Against Battering Ram, the best picks are Keep Catapult or Boiling Oil.
The waves
| Wave | Pause before | Who comes |
|---|---|---|
| 1 | 5 s | 12× Goblin Grunt, 5× Gloom Wisp, 6× Shieldbonk Goblin and 24× Bat Swarm |
| 2 | 8 s | 1× Bone Caller |
| 3 | 10 s | 12× Rattlebones, 1× Bone Caller, 4× Hobgoblin Knight, 2× Moss Troll, 5× Slinger and 1× Grumble Catapult |
| 4 (big wave) | 10 s | 2× Bone Caller, 16× Rattlebones, 5× Gloom Wisp, 4× Powder Keg Goblin, 2× Balloon Bomber, 5× Wolf Rider, 2× Battering Ram and 1× Hobgoblin Knight (elite) |
The pause is the quiet time after the wave before finishes arriving. You can call the next wave early for bonus gold.
Enemies on Day 26
- Goblin Grunt ×12
- Gloom Wisp ×10
- Shieldbonk Goblin ×6
- Bat Swarm ×24
- Bone Caller ×4
- Rattlebones ×28
- Hobgoblin Knight ×5
- Moss Troll ×2
- Slinger ×5
- Grumble Catapult ×1
- Powder Keg Goblin ×4
- Balloon Bomber ×2
- Wolf Rider ×5
- Battering Ram ×2
Unlocked after Day 26
Archmage Spire (Archmage spire)