Day 4 of 30 · Meadowvale
Day 4: Puddle Parade
Day 4, “Puddle Parade”, is the 4th day in Meadowvale. It happens at dawn with rain weather, and 24 enemies march in over 3 waves. The battle lasts about 1:40 on Normal.
Captain Bramble says: “Slingers throw pebbles at our walls. Rude! Bonk them first.”
Drip, drop! Rain makes fire weaker.
What it looks like
A pink-grey dawn with fine drizzle. Puddles mirror the castle, and a rainbow arcs over the field after the last wave.
Weather: Rain
Fire damage ×0.7, and frost slows last +50% longer. In Meadowvale, rain is cosmetic in practice: no fire or frost is in play yet.
Drip, drop! Rain makes fire weaker.
What's new today
Slinger, the first ranged enemy (stops at 520 px and plinks the wall).
First appearance: Slinger.
How to win Day 4
Slingers stop mid-field, so they're easy targets. Footmen (from the Barracks after Day 3) march out and bonk them.
- Against Goblin Grunt, the best picks are Balcony Archers or Footman.
- Against Scamp, the best picks are Cryomancer or Footman.
- Against Slinger, the best picks are Balcony Archers or Knight or Ranger.
- Against Shieldbonk Goblin, the best picks are Crossbow Tower or Boiling Oil or Knight.
The waves
| Wave | Pause before | Who comes |
|---|---|---|
| 1 | 6 s | 7× Goblin Grunt and 2× Scamp |
| 2 | 8 s | 1× Slinger |
| 3 (big wave) | 10 s | 6× Goblin Grunt, 2× Slinger, 2× Shieldbonk Goblin and 4× Scamp |
The pause is the quiet time after the wave before finishes arriving. You can call the next wave early for bonus gold.
Enemies on Day 4
- Goblin Grunt ×13
- Scamp ×6
- Slinger ×3
- Shieldbonk Goblin ×2
Unlocked after Day 4
Keep Catapult (Unlock catapult), Tower Slots (Tower slots), Longbows (Longbows), Gate Winch (Gate winch), Armory (Unit armor), Magnet Charm II