Castle BonkA Castle Defense Game

Enemy · Meadowvale

Scamp

Scamp is a fast, fragile runner enemy from Meadowvale in Castle Bonk, a free castle defense game for kids. It belongs to Meadowvale and first marches in on Day 2, “Kite Weather”. After that it comes back on days 3–14.

Almanac card for Scamp, an enemy from Meadowvale in Castle BonkSALMANAC · MEADOWVALESCAMPFast, fragile runnerHP: 45Speed: 100Gold: 5Threat: 1
Scamps run so fast they often forget where they were going.

Scamp at a glance

Health (HP)
45
Speed
100 (a Goblin Grunt walks at 50)
Wall damage
1 per second
Gold dropped
5
Threat
1 (a Goblin Grunt is 1)
Traits
Unarmored

What it does

It sprints in with a wobbly zig-zag of ±20 px on the vertical, purely visual since the hitbox follows the ground line. At the wall it scratches and kicks. If a unit blocks it, it tries once to hop past the unit (a 40% chance).

How to beat Scamp

Archers leading the target, Footman, and Cryomancer slow.

Best counters: Cryomancer and Footman.

Also works: Balcony Archers, Boiling Oil, Pyromancer, Stormcaller, Knight and Ranger.

  • It wears no armor, so plain arrows do full damage.

Scamp in the campaign

On Normal you'll face about 91 Scamps over 13 days, spread across 18 waves. The biggest crowd comes on Day 14, with 11 of them. Harder difficulty levels send more of them, with more health; Easy sends fewer.

What it looks like

A skinny, lanky goblin in a striped scarf that trails behind like a flag, with oversized sneaker-like foot wraps and a tongue out. Gag: he runs so fast his scarf keeps smacking the goblin behind him.

The elite version

Trails a dust cloud; it's the first 1.2 s after spawn at 3.0× speed.

Similar enemies

See every foe in the enemy almanac, or read the Day 2 walkthrough.