Castle BonkA Castle Defense Game

Day 8 of 30 · Whisperwood

Day 8: Glowcaps in the Mist

Day 8, “Glowcaps in the Mist”, is the 2nd day in Whisperwood. It happens at morning with fog weather, and 31 enemies march in over 4 waves. The battle lasts about 2:05 on Normal.

Captain Bramble says: “Madame Hoot moved into the Oracle Tower! Watch out for Mushroom Shamans.”

Day 8 of Castle Bonk: Fog morning in Whisperwood8DAY 8 · WHISPERWOODGLOWCAPS IN THEMISTFog · morning · buildWaves: 4Foes: 31Time: 2:05
Foggy! We can't see far. Watch closely.

What it looks like

Pale mint fog banks between the trunks, cut by sun shafts. Far enemies are soft grey shapes, except the shamans, whose caps glow through the mist.

Weather: Fog

Enemies beyond 55% of the field show only as silhouettes with no HP bar, until they come closer or step into torch, Lighthouse, or fire light. Gloom Wisp and Mushroom Shaman glow through fog. Flyers are above it and always visible. Soft debut: the silhouette line starts at 70% of the field, not 55%.

Foggy! We can't see far. Watch closely.

What's new today

Mushroom Shaman, a healer that stays at the back (it glows in the fog, so it's easy to find).

First appearance: Mushroom Shaman.

How to win Day 8

Lob over the front line to reach the shamans. The Oracle Tower and Boiling Oil unlock after this day.

  • Against Goblin Grunt, the best picks are Balcony Archers or Footman.
  • Against Scamp, the best picks are Cryomancer or Footman.
  • Against Wolf Rider, the best picks are Cryomancer or Pikeman.
  • Against Mushroom Shaman, the best picks are Pyromancer or Knight or Ranger.
  • Against Shieldbonk Goblin, the best picks are Crossbow Tower or Boiling Oil or Knight.
  • Against Slinger, the best picks are Balcony Archers or Knight or Ranger.
  • Against Hog Rider, the best picks are Cryomancer or Pikeman.

The waves

Wave Pause before Who comes
1 6 s 5× Goblin Grunt, 3× Scamp and 1× Wolf Rider
2 8 s 1× Mushroom Shaman
3 10 s 1× Mushroom Shaman, 3× Shieldbonk Goblin, 3× Slinger and 3× Goblin Grunt
4 (big wave) 10 s 1× Mushroom Shaman, 1× Hog Rider, 5× Goblin Grunt, 1× Wolf Rider and 3× Scamp

The pause is the quiet time after the wave before finishes arriving. You can call the next wave early for bonus gold.

Enemies on Day 8

Unlocked after Day 8

Field Barricades (Barricades), Bodkin Points (Bodkin points), Rally Horn (Rally horn), Flare Arrows (Flare arrows), Tower Slots II, Magnet Charm III