Day 18 of 30 · Frostpeak
Day 18: Wings Over the Peaks
Day 18, “Wings Over the Peaks”, is the 6th day in Frostpeak. It happens at night with aurora weather, and 85 enemies march in over 4 waves. The battle lasts about 4:14 on Normal.
Captain Bramble says: “ACHOO! That sneeze shook the mountain. The Frost Wyrm is coming!”
The sky is dancing with colors tonight.
What it looks like
A starfield with green and magenta aurora ribbons over an ice gorge. The Wyrm's phase 3 whips it into a blizzard.
Weather: Aurora
Helpful. The sky is bright enough to lift night's vision limit, and magic defenders deal +10% damage. Debut, and helpful: it lifts the night for the boss fight.
The sky is dancing with colors tonight.
What's new today
BOSS: the Frost Wyrm.
First appearance: Frost Wyrm.
How to win Day 18
In the air, only arrows, bolts, storm, and some magic can hit it. When it perches in phase 2, everything can.
- Against Snow Imp, the best picks are Keep Catapult or Boiling Oil or Pyromancer or Stormcaller.
- Against Goblin Grunt, the best picks are Balcony Archers or Footman.
- Against Sled Raiders, the best picks are Cryomancer or Pikeman.
- Against Bat Swarm, the best picks are Balcony Archers or Stormcaller.
- Against Yeti, the best picks are Pyromancer or Pikeman.
- Against Shieldbonk Goblin, the best picks are Crossbow Tower or Boiling Oil or Knight.
- Against Mole Sapper, the best picks are Boiling Oil or Footman.
- Against Mushroom Shaman, the best picks are Pyromancer or Knight or Ranger.
- Against Moss Troll, the best picks are Boiling Oil or Pyromancer.
- Against Wolf Rider, the best picks are Cryomancer or Pikeman.
- Against Frost Wyrm, the best picks are Crossbow Tower or Pyromancer.
Boss: Frost Wyrm
An ice gorge at Night under the Aurora, which lifts the night's vision limit so the fight reads clearly. Pre-boss waves play under the aurora. This is the aurora's helpful debut.
Read the full Frost Wyrm boss guide for every phase and the best counters.
When you win, the scarf and soup, and "warm is nice!" (story). Fight estimate 2:00, threat 80.
The waves
| Wave | Pause before | Who comes |
|---|---|---|
| 1 | 6 s | 16× Snow Imp, 17× Goblin Grunt, 2× Sled Raiders and 12× Bat Swarm |
| 2 | 11 s | 1× Yeti, 9× Shieldbonk Goblin, 1× Mole Sapper and 1× Mushroom Shaman |
| 3 | 11 s | 1× Moss Troll, 2× Sled Raiders, 6× Wolf Rider and 16× Snow Imp |
| 4 (big wave) | 13 s | 1× Frost Wyrm |
The pause is the quiet time after the wave before finishes arriving. You can call the next wave early for bonus gold.
Enemies on Day 18
- Snow Imp ×32
- Goblin Grunt ×17
- Sled Raiders ×4
- Bat Swarm ×12
- Yeti ×1
- Shieldbonk Goblin ×9
- Mole Sapper ×1
- Mushroom Shaman ×1
- Moss Troll ×1
- Wolf Rider ×6
- Frost Wyrm ×1
Unlocked after Day 18
Royal Vault Vacuum (Royal vault vacuum), Farsight Lens (Oracle farsight), Bucket Brigade (Fire buckets)