Castle BonkA Castle Defense Game

Day 19 of 30 · Emberwaste

Day 19: Popcorn Heat

Day 19, “Popcorn Heat”, is the 1st day in Emberwaste. It happens at afternoon with heatwave weather, and 62 enemies march in over 4 waves. The battle lasts about 2:50 on Normal.

Captain Bramble says: “The snow melted. Now it's hot! Fire Imps hop like popcorn.”

Day 19 of Castle Bonk: Heatwave afternoon in Emberwaste19DAY 19 · EMBERWASTEPOPCORN HEATHeatwave · afternoon · openerWaves: 4Foes: 62Time: 2:50
So hot the air wiggles. Don't worry, arrows still fly true.

What it looks like

Bleached ochre dunes, a white-hot afternoon sun, and heat shimmer that wobbles the horizon. The fire imps hop like popcorn.

Weather: Heatwave

Cosmetic only (canon). Arrows and the horizon shimmer.

So hot the air wiggles. Don't worry, arrows still fly true.

What's new today

Fire Imp (Fiery, and flies while it hops).

First appearance: Fire Imp.

How to win Day 19

Fire Imps are Fiery, so use the Cryomancer. The heatwave is only cosmetic.

  • Against Goblin Grunt, the best picks are Balcony Archers or Footman.
  • Against Shieldbonk Goblin, the best picks are Crossbow Tower or Boiling Oil or Knight.
  • Against Bat Swarm, the best picks are Balcony Archers or Stormcaller.
  • Against Wolf Rider, the best picks are Cryomancer or Pikeman.
  • Against Fire Imp, the best picks are Cryomancer or Stormcaller.
  • Against Moss Troll, the best picks are Boiling Oil or Pyromancer.
  • Against Mushroom Shaman, the best picks are Pyromancer or Knight or Ranger.
  • Against Slinger, the best picks are Balcony Archers or Knight or Ranger.
  • Against Sled Raiders, the best picks are Cryomancer or Pikeman.
  • Against Battering Ram, the best picks are Keep Catapult or Boiling Oil.
  • Against Hog Rider, the best picks are Cryomancer or Pikeman.
  • Against Mole Sapper, the best picks are Boiling Oil or Footman.

The waves

Wave Pause before Who comes
1 5 s 9× Goblin Grunt, 3× Shieldbonk Goblin, 18× Bat Swarm and 2× Wolf Rider
2 8 s 1× Fire Imp
3 10 s 5× Fire Imp, 2× Moss Troll, 2× Mushroom Shaman, 3× Slinger and 2× Sled Raiders
4 (big wave) 10 s 9× Fire Imp, 1× Battering Ram, 3× Hog Rider and 2× Mole Sapper

The pause is the quiet time after the wave before finishes arriving. You can call the next wave early for bonus gold.

Enemies on Day 19

Unlocked after Day 19

Wall Material III