Day 20 of 30 · Emberwaste
Day 20: Sandstorm Fuses
Day 20, “Sandstorm Fuses”, is the 2nd day in Emberwaste. It happens at morning with sandstorm weather, and 84 enemies march in over 4 waves, including 2 golden elites. The battle lasts about 3:05 on Normal.
Captain Bramble says: “Goblins with barrels? Uh oh. Stop them before they reach the wall!”
Sandstorm! The wind pushes our arrows.
What it looks like
Amber-brown haze with the sun a pale disc. Ribbons of sand slide across the dunes, and lit fuses sparkle through them.
Weather: Sandstorm
Wind L2 (about 20% drift). Enemies beyond 65% of the field show only as silhouettes. Today it's a tailwind.
Sandstorm! The wind pushes our arrows.
What's new today
Powder Keg Goblin (runs at the wall and goes BOOM; frost makes it a dud).
First appearance: Powder Keg Goblin.
How to win Day 20
Stop the kegs early with the Moat and Spikes, or frost them into duds. Watch for the fuse sparkle.
- Against Goblin Grunt, the best picks are Balcony Archers or Footman.
- Against Fire Imp, the best picks are Cryomancer or Stormcaller.
- Against Shieldbonk Goblin, the best picks are Crossbow Tower or Boiling Oil or Knight.
- Against Snow Imp, the best picks are Keep Catapult or Boiling Oil or Pyromancer or Stormcaller.
- Against Powder Keg Goblin, the best picks are Balcony Archers or Cryomancer.
- Against Wolf Rider, the best picks are Cryomancer or Pikeman.
- Against Slinger, the best picks are Balcony Archers or Knight or Ranger.
- Against Bat Swarm, the best picks are Balcony Archers or Stormcaller.
- Against Moss Troll, the best picks are Boiling Oil or Pyromancer.
- Against Yeti, the best picks are Pyromancer or Pikeman.
- Against Battering Ram, the best picks are Keep Catapult or Boiling Oil.
- Against Hog Rider, the best picks are Cryomancer or Pikeman.
- Against Mushroom Shaman, the best picks are Pyromancer or Knight or Ranger.
- Against Ice Golem, the best picks are Keep Catapult or Pyromancer.
- Against Sled Raiders, the best picks are Cryomancer or Pikeman.
The waves
| Wave | Pause before | Who comes |
|---|---|---|
| 1 | 5 s | 9× Goblin Grunt, 5× Fire Imp, 3× Shieldbonk Goblin and 16× Snow Imp |
| 2 | 8 s | 1× Powder Keg Goblin |
| 3 | 10 s | 3× Powder Keg Goblin, 3× Wolf Rider, 3× Slinger, 18× Bat Swarm, 2× Moss Troll and 1× Yeti |
| 4 (big wave) | 10 s | 3× Powder Keg Goblin, 2× Battering Ram, 3× Hog Rider, 7× Fire Imp, 2× Mushroom Shaman, 1× Ice Golem, 1× Sled Raiders (elite) and 1× Wolf Rider (elite) |
The pause is the quiet time after the wave before finishes arriving. You can call the next wave early for bonus gold.
Enemies on Day 20
- Goblin Grunt ×9
- Fire Imp ×12
- Shieldbonk Goblin ×3
- Snow Imp ×16
- Powder Keg Goblin ×7
- Wolf Rider ×4
- Slinger ×3
- Bat Swarm ×18
- Moss Troll ×2
- Yeti ×1
- Battering Ram ×2
- Hog Rider ×3
- Mushroom Shaman ×2
- Ice Golem ×1
- Sled Raiders ×1
Unlocked after Day 20
Stormcaller (Unlock storm mage), Oracle Tower IV, Mage Academy III