Day 22 of 30 · Emberwaste
Day 22: Cool Dawn, Hard Hats
Day 22, “Cool Dawn, Hard Hats”, is the 4th day in Emberwaste. It happens at dawn with cloudy weather, and 88 enemies march in over 4 waves. The battle lasts about 3:05 on Normal.
Captain Bramble says: “Hobgoblin Knights have armor AND shields. Crossbows and catapults help!”
Fluffy clouds today. They look like sheep.
What it looks like
Lavender overcast over pale dunes. Cool, quiet light, the calmest the desert gets, glinting off hobgoblin armor.
Weather: Cloudy
No effect.
Fluffy clouds today. They look like sheep.
What's new today
Hobgoblin Knight (armored AND shielded).
First appearance: Hobgoblin Knight.
How to win Day 22
Hob Knights are armored and shielded: Crossbow, Catapult, Knights, and Stormcaller (×1.25 on metal).
- Against Goblin Grunt, the best picks are Balcony Archers or Footman.
- Against Fire Imp, the best picks are Cryomancer or Stormcaller.
- Against Shieldbonk Goblin, the best picks are Crossbow Tower or Boiling Oil or Knight.
- Against Bat Swarm, the best picks are Balcony Archers or Stormcaller.
- Against Hobgoblin Knight, the best picks are Crossbow Tower or Keep Catapult or Stormcaller.
- Against Slinger, the best picks are Balcony Archers or Knight or Ranger.
- Against Moss Troll, the best picks are Boiling Oil or Pyromancer.
- Against Mushroom Shaman, the best picks are Pyromancer or Knight or Ranger.
- Against Grumble Catapult, the best picks are Knight.
- Against Powder Keg Goblin, the best picks are Balcony Archers or Cryomancer.
- Against Wolf Rider, the best picks are Cryomancer or Pikeman.
- Against Battering Ram, the best picks are Keep Catapult or Boiling Oil.
- Against Hog Rider, the best picks are Cryomancer or Pikeman.
The waves
| Wave | Pause before | Who comes |
|---|---|---|
| 1 | 6 s | 12× Goblin Grunt, 7× Fire Imp, 5× Shieldbonk Goblin and 24× Bat Swarm |
| 2 | 9 s | 1× Hobgoblin Knight |
| 3 | 11 s | 2× Hobgoblin Knight, 4× Slinger, 4× Moss Troll, 2× Mushroom Shaman and 1× Grumble Catapult |
| 4 (big wave) | 11 s | 2× Hobgoblin Knight, 4× Powder Keg Goblin, 5× Wolf Rider, 9× Fire Imp, 1× Battering Ram and 5× Hog Rider |
The pause is the quiet time after the wave before finishes arriving. You can call the next wave early for bonus gold.
Enemies on Day 22
- Goblin Grunt ×12
- Fire Imp ×16
- Shieldbonk Goblin ×5
- Bat Swarm ×24
- Hobgoblin Knight ×5
- Slinger ×4
- Moss Troll ×4
- Mushroom Shaman ×2
- Grumble Catapult ×1
- Powder Keg Goblin ×4
- Wolf Rider ×5
- Battering Ram ×1
- Hog Rider ×5
Unlocked after Day 22
Tower Slots V