Day 21 of 30 · Emberwaste
Day 21: Rust Wind
Day 21, “Rust Wind”, is the 3rd day in Emberwaste. It happens at dusk with breezy weather, and 95 enemies march in over 4 waves, including 6 golden elites. The battle lasts about 3:20 on Normal.
Captain Bramble says: “The goblins built a catapult! Good thing Rumbold the storm mage is here.”
Windy! Arrows will drift. Aim into the wind.
What it looks like
A rust-red sky with the sun a copper coin on the horizon, tumbleweeds, and long violet shadows under the catapult arms.
Weather: Breezy
Wind L1: arrows drift about 10% of their range, and Bat Swarm and Balloon Bomber drift ±40 px/s. The pennant and Weathervane show the direction, and on Easy to Difficult the arc preview draws the drift. Today it's a headwind.
Windy! Arrows will drift. Aim into the wind.
What's new today
Grumble Catapult (siege and ranged, from 950 px). ELITE DAY: elite catapult, troll, shields, and slingers.
First appearance: Grumble Catapult.
How to win Day 21
Catapults stand off at 950 px. Knights charge them, and the new Stormcaller (after Day 20) chains through the crowd.
- Against Goblin Grunt, the best picks are Balcony Archers or Footman.
- Against Fire Imp, the best picks are Cryomancer or Stormcaller.
- Against Shieldbonk Goblin, the best picks are Crossbow Tower or Boiling Oil or Knight.
- Against Powder Keg Goblin, the best picks are Balcony Archers or Cryomancer.
- Against Grumble Catapult, the best picks are Knight.
- Against Moss Troll, the best picks are Boiling Oil or Pyromancer.
- Against Mushroom Shaman, the best picks are Pyromancer or Knight or Ranger.
- Against Wolf Rider, the best picks are Cryomancer or Pikeman.
- Against Bat Swarm, the best picks are Balcony Archers or Stormcaller.
- Against Yeti, the best picks are Pyromancer or Pikeman.
- Against Battering Ram, the best picks are Keep Catapult or Boiling Oil.
- Against Hog Rider, the best picks are Cryomancer or Pikeman.
- Against Ice Golem, the best picks are Keep Catapult or Pyromancer.
- Against Slinger, the best picks are Balcony Archers or Knight or Ranger.
The waves
| Wave | Pause before | Who comes |
|---|---|---|
| 1 | 5 s | 14× Goblin Grunt, 9× Fire Imp, 6× Shieldbonk Goblin and 2× Powder Keg Goblin |
| 2 | 10 s | 1× Grumble Catapult |
| 3 | 12 s | 1× Grumble Catapult, 3× Moss Troll, 2× Mushroom Shaman, 5× Wolf Rider, 18× Bat Swarm, 1× Yeti, 2× Shieldbonk Goblin (elite) and 1× Powder Keg Goblin (elite) |
| 4 (big wave) | 12 s | 2× Grumble Catapult, 2× Battering Ram, 5× Powder Keg Goblin, 12× Fire Imp, 5× Hog Rider, 1× Ice Golem, 1× Moss Troll (elite) and 2× Slinger (elite) |
The pause is the quiet time after the wave before finishes arriving. You can call the next wave early for bonus gold.
Enemies on Day 21
- Goblin Grunt ×14
- Fire Imp ×21
- Shieldbonk Goblin ×8
- Powder Keg Goblin ×8
- Grumble Catapult ×4
- Moss Troll ×4
- Mushroom Shaman ×2
- Wolf Rider ×5
- Bat Swarm ×18
- Yeti ×1
- Battering Ram ×2
- Hog Rider ×5
- Ice Golem ×1
- Slinger ×2
Unlocked after Day 21
Sky Zap (Spell sky zap)