Day 28 of 30 · Shadowmoor
Day 28: The Last Quiet Morning
Day 28, “The Last Quiet Morning”, is the 4th day in Shadowmoor. It happens at morning with clear weather, and 117 enemies march in over 4 waves. The battle lasts about 3:30 on Normal.
Captain Bramble says: “Shadow Knights are tough and spooky. Holy light shines right through them!”
Not a cloud in the sky. Perfect for aiming!
What it looks like
The Day 1 sunrise, echoed on purpose: a butter-yellow sun over violet heather. A calm before the end.
Weather: Clear
No effect.
Not a cloud in the sky. Perfect for aiming!
What's new today
Nothing new. A remix of all five regions.
How to win Day 28
Everything you know. Mix your loadout.
- Against Rattlebones, the best picks are Keep Catapult or Sunbell Cleric or Paladin.
- Against Goblin Grunt, the best picks are Balcony Archers or Footman.
- Against Gloom Wisp, the best picks are Sunbell Cleric or Paladin.
- Against Bat Swarm, the best picks are Balcony Archers or Stormcaller.
- Against Hobgoblin Knight, the best picks are Crossbow Tower or Keep Catapult or Stormcaller.
- Against Bone Caller, the best picks are Knight or Ranger.
- Against Fire Imp, the best picks are Cryomancer or Stormcaller.
- Against Slinger, the best picks are Balcony Archers or Knight or Ranger.
- Against Snow Imp, the best picks are Keep Catapult or Boiling Oil or Pyromancer or Stormcaller.
- Against Shadow Knight, the best picks are Sunbell Cleric or Paladin.
- Against Moss Troll, the best picks are Boiling Oil or Pyromancer.
- Against Balloon Bomber, the best picks are Balcony Archers or Stormcaller or Ranger.
- Against Wolf Rider, the best picks are Cryomancer or Pikeman.
- Against Yeti, the best picks are Pyromancer or Pikeman.
- Against Sled Raiders, the best picks are Cryomancer or Pikeman.
- Against Grumble Catapult, the best picks are Knight.
- Against Powder Keg Goblin, the best picks are Balcony Archers or Cryomancer.
- Against Ice Golem, the best picks are Keep Catapult or Pyromancer.
- Against Mole Sapper, the best picks are Boiling Oil or Footman.
The waves
| Wave | Pause before | Who comes |
|---|---|---|
| 1 | 6 s | 12× Rattlebones, 9× Goblin Grunt, 5× Gloom Wisp, 6× Bat Swarm and 2× Hobgoblin Knight |
| 2 | 11 s | 4× Hobgoblin Knight, 1× Bone Caller, 9× Fire Imp, 5× Slinger and 16× Snow Imp |
| 3 | 11 s | 1× Shadow Knight, 4× Moss Troll, 4× Balloon Bomber, 6× Wolf Rider, 1× Yeti and 2× Sled Raiders |
| 4 (big wave) | 11 s | 1× Grumble Catapult, 1× Shadow Knight, 5× Powder Keg Goblin, 6× Gloom Wisp, 14× Rattlebones, 1× Ice Golem and 2× Mole Sapper |
The pause is the quiet time after the wave before finishes arriving. You can call the next wave early for bonus gold.
Enemies on Day 28
- Rattlebones ×26
- Goblin Grunt ×9
- Gloom Wisp ×11
- Bat Swarm ×6
- Hobgoblin Knight ×6
- Bone Caller ×1
- Fire Imp ×9
- Slinger ×5
- Snow Imp ×16
- Shadow Knight ×2
- Moss Troll ×4
- Balloon Bomber ×4
- Wolf Rider ×6
- Yeti ×1
- Sled Raiders ×2
- Grumble Catapult ×1
- Powder Keg Goblin ×5
- Ice Golem ×1
- Mole Sapper ×2
Unlocked after Day 28
Nothing new. Only level gates open.