Castle BonkA Castle Defense Game

Day 29 of 30 · Shadowmoor

Day 29: Totality

Day 29, “Totality”, is the 5th day in Shadowmoor. It happens at noon with eclipse weather, and 97 enemies march in over 4 waves, including 5 golden elites. The battle lasts about 4:00 on Normal.

Captain Bramble says: “Thunder rumbles. Storm Wyverns fly in the clouds. Aim high!”

Day 29 of Castle Bonk: Eclipse noon in Shadowmoor29DAY 29 · SHADOWMOORTOTALITYEclipse · noon · examWaves: 4Foes: 97Time: 4:00
The sun is hiding. Spooky wisps get stronger!

What it looks like

Total eclipse at noon: a black sun with a white corona, stars in the daytime, and a 360-degree sunset glow on the horizon.

Weather: Eclipse

Ethereal enemies get +30% speed and a 15% dodge against non-holy damage. The light dims to dusk levels, with no vision limit.

The sun is hiding. Spooky wisps get stronger!

What's new today

Nothing new. The final exam: the full-strength eclipse with Shadow Knights and wisps.

How to win Day 29

The eclipse empowers Ethereal enemies, so stack Clerics, Paladins, Blessed Arrows, and the Sunbell.

  • Against Rattlebones, the best picks are Keep Catapult or Sunbell Cleric or Paladin.
  • Against Goblin Grunt, the best picks are Balcony Archers or Footman.
  • Against Gloom Wisp, the best picks are Sunbell Cleric or Paladin.
  • Against Shieldbonk Goblin, the best picks are Crossbow Tower or Boiling Oil or Knight.
  • Against Shadow Knight, the best picks are Sunbell Cleric or Paladin.
  • Against Hobgoblin Knight, the best picks are Crossbow Tower or Keep Catapult or Stormcaller.
  • Against Bone Caller, the best picks are Knight or Ranger.
  • Against Bat Swarm, the best picks are Balcony Archers or Stormcaller.
  • Against Slinger, the best picks are Balcony Archers or Knight or Ranger.
  • Against Sled Raiders, the best picks are Cryomancer or Pikeman.
  • Against Moss Troll, the best picks are Boiling Oil or Pyromancer.
  • Against Grumble Catapult, the best picks are Knight.
  • Against Balloon Bomber, the best picks are Balcony Archers or Stormcaller or Ranger.
  • Against Yeti, the best picks are Pyromancer or Pikeman.
  • Against Mushroom Shaman, the best picks are Pyromancer or Knight or Ranger.
  • Against Battering Ram, the best picks are Keep Catapult or Boiling Oil.
  • Against Powder Keg Goblin, the best picks are Balcony Archers or Cryomancer.
  • Against Wolf Rider, the best picks are Cryomancer or Pikeman.
  • Against Fire Imp, the best picks are Cryomancer or Stormcaller.
  • Against Ice Golem, the best picks are Keep Catapult or Pyromancer.

The waves

Wave Pause before Who comes
1 5 s 12× Rattlebones, 9× Goblin Grunt, 5× Gloom Wisp and 4× Shieldbonk Goblin
2 11 s 2× Shadow Knight, 3× Hobgoblin Knight, 1× Bone Caller, 12× Bat Swarm, 4× Slinger and 2× Sled Raiders
3 11 s 2× Shadow Knight, 2× Moss Troll, 2× Grumble Catapult, 2× Balloon Bomber, 5× Gloom Wisp, 1× Yeti and 2× Mushroom Shaman
4 (big wave) 11 s 2× Shadow Knight, 2× Bone Caller, 2× Battering Ram, 5× Powder Keg Goblin, 4× Wolf Rider, 6× Fire Imp, 2× Hobgoblin Knight (elite), 2× Gloom Wisp (elite), 1× Shadow Knight (elite) and 1× Ice Golem

The pause is the quiet time after the wave before finishes arriving. You can call the next wave early for bonus gold.

Enemies on Day 29

Unlocked after Day 29

Nothing new. Only level gates open.